Playing to Type: Genre Fidelity and Growth
Posted by Runeslinger on August 2, 2012 · 7 Comments
Genre conventions and assumptions can make or break a session, scenario, campaign or even a group. They are not alone in possessing this awesome power, but they do occupy a curious niche of game elements which people seem to understand, yet prove that they do not somewhere between ‘it’s probably too late to fix things’ … Read more
Filed under Running Games, Technical Questions, The Blog · Tagged with Character Development, gaming, genre conventions, genre-fidelity, Role-playing game, running games, setting development, themes
Fantastic locations & the fantastic things that happen there
Posted by Runeslinger on January 2, 2012 · 4 Comments
This month’s RPG Blog Carnival, hosted by Keith J. Davies, covers the topic ‘Fantastic Locations’ and as I tend to run games set in one way or another in a version of the real world – my current games notwithstanding – I was left wondering if I would be able to participate. After a little thought, … Read more
Filed under Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with roleplaying, RPG Blog Carnival, setting development, themes
In the footsteps of giants~ (RPG Blog Carnival – 12-2011)
Posted by Runeslinger on December 19, 2011 · Leave a Comment
This will be my final entry for the December 2011 RPG Blog Carnival. This post fills out the trio of posts I wished to contribute on the theme during this carnival: namely the potential hero in each character, the GM’s role in calling heroes to action, and the value of incorporating heroes both living and … Read more
Filed under Aberrant, Adventure!, Characters and Support Cast, Running Games, The Blog, Trinity (Aeon) · Tagged with character background, Character creation, Role-playing game, RPG Blog Carnival, running games, themes, Thoughts
Calls to Harms… (RPG Blog Carnival – 12-2011)
Posted by Runeslinger on December 12, 2011 · 10 Comments
As we start the second full week of December’s RPG Blog Carnival, discussions about the entries from last week, particularly ‘Honeymoon Adventure’ have led me in this direction: The care and feeding of heroes without fudging or molly-coddling If a hero is someone who is willing to answer a call to action, and is perhaps … Read more
So last time, the world ended…
Posted by Runeslinger on September 20, 2011 · 3 Comments
This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Read more
Filed under Desolation, Running Games, The Blog, Ubiquity · Tagged with Desolation, Night of Fire, Obsidian Portal, Role-playing game, roleplaying, setting development, themes, Ubiquity




