Facilitating Function in Fractious Factions
Posted by Runeslinger on May 2, 2012 · 12 Comments
Thoughts on Parties of Mixed Capability Inspired by Joss Whedon’s film based on Marvel’s Avengers Last week, thanks to early release dates in Asia, I watched the Avengers on a local screen in Daejeon, South Korea. As I was leaving the theatre I was struck by just how well Joss Whedon had managed to present … Read more
Filed under Preparation and Preparedness, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Character creation, Character Development, Role-playing game, RPG, running games, setting development, Thoughts
Taming of the Geek: Social Contracts for Gaming
Posted by Runeslinger on February 15, 2012 · 10 Comments
I was among the generation of gamers who got a lot of flak from parents about playing D&D. In fact, it was flat-out forbidden – which of course, only limited where I could play, not if. Unlike most of those I have met over the years who had to covertly enjoy roleplaying games, my parents … Read more
Filed under Playing in Games, Running Games, Technical Questions, The Blog · Tagged with Character Development, playing in games, Role-playing game, RPG, running games
Shadowscast – episode 1
Posted by Runeslinger on December 27, 2011 · 5 Comments
This blog will be incorporating video posts for RPG material into the normal flow of things from now on. I am planning on releasing no more than 1 per month, but the initial episodes will have an experimental nature which may include alterations of schedule, format, and content. Initial Intentions The video posts will cover … Read more
Filed under All for One: Regime Diabolique, Desolation, Hollow Earth Expedition, Running Games, Shadowscast, The Blog · Tagged with Character Development, Role-playing game, running games, video log
Calls to Harms… (RPG Blog Carnival – 12-2011)
Posted by Runeslinger on December 12, 2011 · 10 Comments
As we start the second full week of December’s RPG Blog Carnival, discussions about the entries from last week, particularly ‘Honeymoon Adventure’ have led me in this direction: The care and feeding of heroes without fudging or molly-coddling If a hero is someone who is willing to answer a call to action, and is perhaps … Read more
Character Poisoning
Posted by Runeslinger on November 22, 2011 · 10 Comments
Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Read more
Filed under Characters and Support Cast, Running Games, The Blog, The Gamers · Tagged with Character Development, roleplaying





