Facilitating Function in Fractious Factions
Posted by Runeslinger on May 2, 2012 · 12 Comments
Thoughts on Parties of Mixed Capability Inspired by Joss Whedon’s film based on Marvel’s Avengers Last week, thanks to early release dates in Asia, I watched the Avengers on a local screen in Daejeon, South Korea. As I was leaving the theatre I was struck by just how well Joss Whedon had managed to present … Read more
Filed under Preparation and Preparedness, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Character creation, Character Development, Role-playing game, RPG, running games, setting development, Thoughts
All for One ~ Regime Diabolique Campaign Development Report 2
Posted by Runeslinger on February 6, 2012 · Leave a Comment
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the free-form magic system which can raise questions, and offer some ideas for reconciling magic and musketeers. Subsequent posts will look at physical combat, social combat, and the role of secret societies … Read more
Filed under All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Campaign (role-playing games), Character creation, Character sheet, Ubiquity
All for One ~ Regime Diabolique Campaign Development Report 1
Posted by Runeslinger on January 24, 2012 · 2 Comments
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, and lay out a sample campaign for the game. Subsequent posts will discuss elements of the free-form magic system which … Read more
Filed under All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Campaign (role-playing games), Character creation, Character sheet, Ubiquity
In the footsteps of giants~ (RPG Blog Carnival – 12-2011)
Posted by Runeslinger on December 19, 2011 · Leave a Comment
This will be my final entry for the December 2011 RPG Blog Carnival. This post fills out the trio of posts I wished to contribute on the theme during this carnival: namely the potential hero in each character, the GM’s role in calling heroes to action, and the value of incorporating heroes both living and … Read more
Filed under Aberrant, Adventure!, Characters and Support Cast, Running Games, The Blog, Trinity (Aeon) · Tagged with character background, Character creation, Role-playing game, RPG Blog Carnival, running games, themes, Thoughts
Playing A Time of War pt.2: Do you know where your XPs are?
Posted by Runeslinger on October 31, 2011 · Leave a Comment
This is the second in my series of posts on being a player of Catalyst’s dynamite new edition of the Mechwarrior RPG. For some reason, today’s entry has an air of cloak and dagger about it, and for a while it bore the Nixonian title XP-Gate in my mind as I was formulating how to … Read more
Filed under A Time of War, Battletech, Running Games, Technical Questions, The Blog · Tagged with A Time of War, Battletech, Character creation, Min-Maxing





