Posted by Runeslinger on February 11, 2012 · Leave a Comment
This week’s seed is for Trinity, the third A in White Wolf’s retired Adventure!/Aberrant/Trinity game line, if you know what I mean. This is a very short idea, but if slipped into a journey in the right way, can really rock your players back on their heels. The Seed While underway through the Asteroid Belt … Read more
Posted by Runeslinger on December 19, 2011 · Leave a Comment
This will be my final entry for the December 2011 RPG Blog Carnival. This post fills out the trio of posts I wished to contribute on the theme during this carnival: namely the potential hero in each character, the GM’s role in calling heroes to action, and the value of incorporating heroes both living and … Read more
Category Aberrant, Adventure!, Characters and Support Cast, Running Games, The Blog, Trinity (Aeon) · Tagged with character background, Character creation, Role-playing game, RPG Blog Carnival, running games, themes, Thoughts
Posted by Runeslinger on February 8, 2011 · 5 Comments
Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 11 at its peak, and as events took their toll on unlives, … Read more
Category Aberrant, Adventure!, Casting the Shadows, Daring Tales, Hollow Earth Expedition, Running Games, The Blog, Trinity (Aeon), WoD ad nauseum · Tagged with playing in games, Role-playing game, running games, The Blog, Thoughts, Vampire The Dark Ages, World of Darkness
Posted by Runeslinger on July 6, 2010 · 2 Comments
Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Read more
Posted by Runeslinger on June 23, 2010 · Leave a Comment
This, like most of my ideas, is not new. Fortunately, the idea that there is nothing new under the sun and moon is quite relevant to the topic at hand – running what I think of as generation games or legacy games. For those who do not recognize what I mean by ‘generation game,’ this … Read more