Saturday Seed ~ 101 (Call of Cthulhu/Aces&Eights)

This week’s seed could work easily with either Call of Cthulhu or Aces&Eights as I will present it here, but could be modified or completed to work as a cross-over of these two games, or run in a Deadlands campaign. The options are quite broad. The seed could be ideal for a new group of … Read more

Saturday Seed ~ 96 (Aces&Eights)

This week’s seed is for Aces&Eights. I suppose with a little work and a bit of magic it could be repurposed for Deadlands, but as planted here is set firmly in the West of Old. It is appropriate for any sort of group, experienced or not. The Seed Unseasonable and unnaturally heavy rain hits a one … Read more

Saturday Seed~ 83 (Aces & Eights)

This week’s seed is for Aces & Eights partly because I have been watching Hell on Wheels, partly because I have been planning to do so for awhile but other ideas fell into the keypad more smoothly, partly because I miss using the Shot Clock, and partly because it’s a great game. This particular seed … Read more

Saturday Seed ~ 57 (Aces&Eights)

A confluence of calamity This week’s seed is for Aces&Eights. It can be used with any group of characters, connected or not, but presumes that they are making a lengthy trip by rail, through desolate territory. The seed Characters from all walks of life find themselves stranded in the middle of nowhere on a train … Read more

Saturday Seed ~ 48 (Aces & Eights)

This week’s seed is for Aces & Eights. I haven’t posted one for this incredible game for a while. I wrestled a bit with posting a seed for All for One, or Call of Cthulhu instead, but this week the trail-weary gunfighters beat the cocky sword slingers and doomed librarians. The Seed A small township, … Read more

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