Shadowscast – episode 5

2012-03-19 20.27.40

This episode touches on the new Super Hero RPG based too firmly in the Marvel Universe, and the future loss of Guidance from Triple Ace Games. We look in more depth at using Korea as a location for gaming (this time with Bonus Content!) and compare the approach of ”telling the story” versus “discovering it.” Volume 1, … Read more

Shadowscast – episode 4

http://www.deviantart.com/download/136491684/gothic_architecture_by_alphirin-d299hno.jpg

This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game.  Specific games which get mentioned are All for One: … Read more

Shadowscast – episode 3

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This episode touches on four topics. We continue our look at Seoul as a setting, discuss gaming in public, review the excellent service from Noble Knight Games, and take a look at our initial impressions of the Ubiquity Roleplaying System. Volume 1, Episode 3 Related articles Shadowscast – episode 1 from Casting Shadows (runeslinger.wordpress.com) Shadowscast … Read more

Shadowscast – episode 2

2012-01-05 13.00.19

This Shadowscast was shot on location in Seoul earlier this week. My recurring guest, Kyrei once again submits himself to some difficult questions to share some core ideas and hopefully spark some conversation or perhaps debate…. and yes, that is a Technoir hoodie with the ‘Cast’ icon on the back. Kyrei is holding out for … Read more

Shadowscast – episode 1

photo_lg_koreasouth- Alton Brown Photos

This blog will be incorporating video posts for RPG material into the normal flow of things from now on. I am planning on releasing no more than 1 per month, but the initial episodes will have an experimental nature which may include alterations of schedule, format, and content. Initial Intentions The video posts will cover … Read more

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