Casting Runes 5: More and Less than Human

RQ

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. It is long past time to show a little more about character options for this setting, and to write a little bit about how it will be run. Let’s start with the last part … Read more

Casting Runes 4: The Dance of Death

desertofscreams

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Read more

Casting Runes 3: Developing the Experience

RQ6

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Read more

Casting Runes 2: Populating a Peculiar Place

mountains_and_clouds_1600x1200

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Read more

Roleplaying: The Simulation

http://www.youtube.com/user/runeslinger

For a few weeks now I have been in the process of doing short clips (no, really!) on my YouTube channel which are intended to serve as an introduction to a style of play which I feel was more common in the past than it is now. Although badly or misleadingly named (and I apologize … Read more

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