Battletech Lunchtime Challenge 2- Turn 2b/3a
Turn 2 of the second Battletech Lunchtime Challenge ended with a quartet of misses from the Atlas’ medium lasers sparing the certain Hermes from certain death.
Turn 3 opened with the attackers losing initiative and having to expose themselves either to great personal risk, or the risk of forfeiting any chance to stop the rampaging assault mech’s plunge toward escape.
Now we await the movement of the Atlas as well as what sort of devastation it will choose to unleash. Both mechs are in prime territory for massive reprisal, with only their movement and luck to protect them.
As always, please feel free to comment on what you would have done instead, had you been running either side (or both) in this engagement. One of the primary reasons for running this segment on this blog is to get into some discussions of how the game is played, partly to engage in healthy debate, and partly to open up new windows into how the game can be approached and thereby inform roleplaying choices when creating new characters for A Time of War.
The next clip will include the movement of the Atlas, and its declaration of fire, followed by the declaration of fire for the attackers, resolution of all fire, and initiative for turn 4. This turn could very well end one of the attackers for good.
Turn 2B and Turn 3a